Ancient Tower

Monday, August 8, 2016

Some screengrabs of what I've been working on.

-Modeled and rendered in Maya
-Trees gotten from tf3dm.com
-Ivy generated in Ivy Generator

Still lots of work to be done, but I like how it turned out. Will maybe go back to working on this.








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SteamPunk Clock

Monday, March 7, 2016


So I got my animation professor from last semester to send me the file of this clock that I worked on, since I wasn't available to pick it up. Luckily, he still had access to the model so here it is.

Inspired by:



Modeled by frozenstocks from deviantart. Here is his/her profile:

http://frozenstocks.deviantart.com/art/Steampunk-Clock-Render-469971296

I'm really proud of this clock; it was the first adequate thing I modeled on ZBrush and is so detailed that I had to use multiple challenging tools to get that detail on the clock.






Extrusions are a little rough, but it's cool, it's cool.





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Currently Working On...

Wednesday, March 2, 2016

Hello!

So as you may know (but probably not because no one reads this, let's be honest) I'm currently situated abroad for the semester. Here, I'm working at a start-up company where I'm helping to design their website. I'm working on a little animation that I plan on putting as their intro home page.

 Here's what it looks like behind the scenes. Obviously being animated in Maya. It was modeled mostly in ZBrush with ZSpheres, but I used Maya to create the head of the shape and ZRemesher to realign the topology.

And here's what it looks like so far...

Painted w/ polypaint and transferred UVs to Maya. This made the model texture a little spotty, so I ended up making the UVs on Maya and using GoZ to fix it.

Now to the hard part: I have to make a rig for this character and animate a small little dance, which I assume will be super fun :))) (Note: this is EXTREME sarcasm).


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Armor Model // Rope & Chains

Tuesday, March 1, 2016

Modeled in ZBrush.










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Heian Shrine Model // ZBrush & Maya

Modeled after the Heian Shrine, a Shinto shrine located in Sakyō-ku, Kyoto, Japan.
Modeled in ZBrush 4R7; 
Textured using Polypaint in ZBrush; 
Lit & rendered in Maya 2016. 










video








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Crown Modeled on Blender (2015)




Modeled in Blender 
Rendered and lighted in Maya 

video

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